'Bubbles is a social hunter using a primitive form of communication to make up for it's 'lack of spatial awareness. Bubbles follows the ancient "Path of Bubbles" which clearly 'states the shame of being poisoned or paralysed demands the sacred act of "Death by 'Baby!" 'To many Bubbles lead to disorientation though and some "Followers of the Bubble" may 'then become confused and unable to fufil their destiny. def move 990 def bodya 989 def nrga 987 def nrgb 986 def bodyb 985 'ID gene - Endy cond *.robage 0 = start 300 .bodya store 500 .nrga store .thisgene .memloc store 100 .mkshell store .tie inc stop 'memloc check cond *.memloc .thisgene != start .thisgene .memloc store stop 'eye4 cond *.paralyzed 0 = *.poisoned 0 = *.eye5 0 = *.eye4 0 > *.eye4 *.eye3 >= *.eye4 *.eye2 >= *.eye4 *.eye1 >= *.eye4 *.eye6 >= *.eye4 *.eye7 >= *.eye4 *.eye8 >= *.eye4 *.eye9 >= start *.aim 35 add .setaim store stop 'eye6 cond *.paralyzed 0 = *.poisoned 0 = *.eye5 0 = *.eye6 0 > *.eye6 *.eye4 > *.eye6 *.eye7 >= *.eye6 *.eye8 >= *.eye6 *.eye9 >= *.eye6 *.eye1 >= *.eye6 *.eye2 >= *.eye6 *.eye3 >= start *.aim -35 add .setaim store stop 'eye3 cond *.paralyzed 0 = *.poisoned 0 = *.eye5 0 = *.eye3 0 > *.eye3 *.eye4 > *.eye3 *.eye6 > *.eye3 *.eye2 >= *.eye3 *.eye1 >= *.eye3 *.eye7 >= *.eye3 *.eye8 >= *.eye3 *.eye9 >= start *.aim 70 add .setaim store stop 'eye7 cond *.paralyzed 0 = *.poisoned 0 = *.eye7 0 > *.eye5 0 = *.eye7 *.eye4 > *.eye7 *.eye6 > *.eye7 *.eye3 > *.eye7 *.eye2 >= *.eye7 *.eye1 >= *.eye7 *.eye8 >= *.eye7 *.eye9 >= start *.aim -70 add .setaim store stop 'eye2 cond *.paralyzed 0 = *.poisoned 0 = *.eye2 0 > *.eye5 0 = *.eye2 *.eye4 > *.eye2 *.eye3 > *.eye2 *.eye7 > *.eye2 *.eye6 > *.eye2 *.eye1 >= *.eye2 *.eye9 >= *.eye2 *.eye8 >= start *.aim 105 add .setaim store stop 'eye8 cond *.paralyzed 0 = *.poisoned 0 = *.eye8 0 > *.eye5 0 = *.eye8 *.eye2 > *.eye8 *.eye3 > *.eye8 *.eye4 > *.eye8 *.eye7 > *.eye8 *.eye6 > *.eye8 *.eye1 >= *.eye8 *.eye9 >= start *.aim -105 add .setaim store stop 'eye1 cond *.paralyzed 0 = *.poisoned 0 = *.eye5 0 = *.eye1 0 > *.eye1 *.eye2 > *.eye1 *.eye3 > *.eye1 *.eye4 > *.eye1 *.eye6 > *.eye1 *.eye7 > *.eye1 *.eye8 > *.eye1 *.eye9 >= start *.aim 140 add .setaim store stop 'eye9 cond *.paralyzed 0 = *.poisoned 0 = *.eye5 0 = *.eye9 0 > *.eye9 *.eye1 > *.eye9 *.eye2 > *.eye9 *.eye8 > *.eye9 *.eye7 > *.eye9 *.eye6 > *.eye9 *.eye4 > *.eye9 *.eye3 > start *.aim -140 add .setaim store stop 'rotate if all eyes empty and not being shot cond *.paralyzed 0 = *.poisoned 0 = *.eye5 0 = *.eye4 0 = *.eye3 0 = *.eye2 0 = *.eye1 0 = *.eye6 0 = *.eye7 0 = *.eye8 0 = *.eye9 0 = *.shflav 0 = *.shflav -2 = or start *.aim 280 add .setaim store stop 'follow friend if not being shot cond *.paralyzed 0 = *.poisoned 0 = *.in1 0 != *.in2 0 != or *.memval *.genes = *.refage 0 > *.eye5 0 > *.shflav 0 = *.shflav -2 = or start *.in1 *.in2 angle .setaim store *.in1 *.in2 dist 500 div *.maxvel mult *.refvel add 0 floor *.maxvel ceil .up store *.veldx .sx store stop 'avoid friend when not getting shot cond *.paralyzed 0 = *.poisoned 0 = *.in1 0 = *.in2 0 = and *.memval *.genes = *.refage 0 > *.eye5 0 > *.shflav 0 = *.shflav -2 = or start *.refxpos *.refypos angle 280 add .setaim store stop 'if see friend but getting shot cond *.paralyzed 0 = *.poisoned 0 = *.in1 0 = *.in2 0 = and *.memval *.genes = *.refage 0 > *.eye5 0 > *.shflav 0 != *.shflav -2 != and start *.shang .setaim store 0 .shflav store -1 .shoot store *.shang *.aim add .aimshoot store stop 'all eyes empty but being shot cond *.paralyzed 0 = *.poisoned 0 = *.eye5 0 = *.eye4 0 = *.eye3 0 = *.eye2 0 = *.eye1 0 = *.eye6 0 = *.eye7 0 = *.eye8 0 = *.eye9 0 = *.shflav 0 != *.shflav -2 != and start *.shang .setaim store 0 .shflav store -1 .shoot store *.shang *.aim add .aimshoot store stop 'follow friend if not being shot cond *.paralyzed 0 = *.poisoned 0 = *.in1 0 != *.in2 0 != or *.memval *.genes = *.refage 0 > *.eye5 0 > *.shflav 0 = *.shflav -2 = or start *.in1 *.in2 angle .setaim store *.in1 *.in2 dist 500 div *.maxvel mult *.refvel add 0 floor *.maxvel ceil .up store *.veldx .sx store stop 'don't follow friend if getting shot cond *.paralyzed 0 = *.poisoned 0 = *.in1 0 != *.in2 0 != or *.memval *.genes = *.refage 0 > *.eye5 0 > *.shflav 0 != *.shflav -2 != and start *.shang .setaim store 0 .shflav store -1 .shoot store *.shang *.aim add .aimshoot store stop 'target and shoot cond *.paralyzed 0 = *.poisoned 0 = *.robage 1 > *.eye5 9 > *.memval *.genes != '*.numties 0 = start *.refxpos *.refypos angle *.aim sub .aimshoot store -6 .shoot store *.nrg 32 div .shootval store stop 'move and communicate cond *.paralyzed 0 = *.poisoned 0 = *.robage 1 > *.eye5 0 > *.memval *.genes != *.numties 0 = start *.refxpos *.refypos angle .setaim store *.refxpos *.refypos dist 500 div *.maxvel mult *.refvel add 0 floor *.maxvel ceil .up store *.veldx .sx store *.refxpos .out1 store *.refypos .out2 store stop 'refresh communication or hide veg location cond *.paralyzed 0 = *.poisoned 0 = *.refeye 0 = *.eye5 0 = or *.memval *.genes = *.eye5 0 > and *.in1 0 = and *.in2 0 = and or *.out1 0 != *.out2 0 != or start 0 .out1 store 0 .out2 store stop 'turn back after repro cond *.paralyzed 0 = *.poisoned 0 = *.move 0 != start *.aim 628 add .setaim store .move dec 1 .deltie store 0 .shoot store stop 'baby avoids mum cond *.paralyzed 0 = *.poisoned 0 = *.robage 1 = *.numties 0 > *.memval *.genes = or start *.aim 280 add .setaim store 0 .shoot store stop 'repro cond *.paralyzed 0 = *.poisoned 0 = *.eye5 0 = *.move 0 = *.body *.bodya > *.nrg *.nrga > start 25 .repro store *.aim 628 add .setaim store 1 .move store *.bodya 10 div *.bodya add 30000 ceil .bodya store *.nrga 10 div *.nrga add 30000 ceil .nrga store stop 'delete tie cond *.numties 0 > start *.tiepres .deltie store stop 'make body cond *.paralyzed 0 = *.poisoned 0 = *.nrg *.nrga > *.body 3190 < start 100 .strbody store stop 'use body cond *.paralyzed 0 = *.poisoned 0 = *.nrg *.nrgb < *.body 11 > start 100 .fdbody store stop 'make more shell cond *.paralyzed 0 = *.poisoned 0 = *.shell 100 < *.nrg 500 > and *.shflav -6 = or *.shflav -3 = or start 50 .mkshell store 0 .shflav store stop 'poop cond *.paralyzed 0 = *.poisoned 0 = *.waste 50 > *.memval *.genes != start -4 .shoot store *.waste .shootval store stop 'Death by Baby! cond *.poisoned 0 != *.paralyzed 0 != or start 100 .repro store *.aim 280 add .setaim store 999 .out3 store stop 'ID gene - Endy cond start *.nrga 2 div .nrgb store ' little constant viral defense gene doubles as ID gene *.genes .delgene .fixpos *.fixed mult dec 'anti fixpos by Elite *.thisgene *.genes sub dup div mult *.robage sgn mult store .genes inc stop end