'Detonator v1.2 'A vicious pack hunter 'Uses poison to make enemies overshoot 'Tries to kill any tie parasites 'Initialize bot cond *.robage 0 = start 80 .out3 store 80 .eye1dir store 60 .eye2dir store 40 .eye3dir store 20 .eye4dir store 0 .eye5dir store -20 .eye6dir store -40 .eye7dir store -60 .eye8dir store -80 .eye9dir store 10 .eye1width store 10 .eye2width store 10 .eye3width store 10 .eye4width store 10 .eye6width store 10 .eye7width store 10 .eye8width store 10 .eye9width store stop cond start -4 *.eye1 sgn mult *.eye2 sgn -- abs mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult *.eye8 sgn -- abs mult *.eye9 sgn -- abs mult 4 *.eye9 sgn mult *.eye2 sgn -- abs mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult *.eye8 sgn -- abs mult add -3 *.eye2 sgn mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult *.eye8 sgn -- abs mult add 3 *.eye8 sgn mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult add -2 *.eye3 sgn mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult add 2 *.eye7 sgn mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult add -1 *.eye4 sgn mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult add 1 *.eye6 sgn mult *.eye5 sgn -- abs mult add 0 *.eye5 sgn mult add .focuseye store .fixpos store 6 .up store stop 'Communicate coords and set timer cond *.eyef 0 != *.out3 *.in3 != start *.refxpos .out1 store *.refypos .out2 store 10 .out4 store stop 'Reset coord cond *.eyef 0 = *.out4 0 = or start 0 .out1 store 0 .out2 store stop 'Transfer coords from other bots cond *.in3 *.out3 = *.in1 0 != *.in2 0 != start *.in4 .out4 store *.in1 .out1 store *.in2 .out2 store stop 'No more food; explosive outwards movement cond *.in3 *.out3 = *.out4 0 = start 100 .dn store stop 'Aim towards food cond *.out1 0 != *.out2 0 != start *.out1 *.out2 angle .setaim store stop 'Update cond start .out4 *.out4 sgn mult dec *.nrg 3 div *.body sub dup .strbody store - .fdbody store 2 .strvenom *.nrg 100 floor 100 sub sgn mult store .paralyzed .memloc store -32000 .venval store .shootval .vloc store stop 'Tie defense system cond *.numties 0 > start 99 .shareslime store 99 .shareshell store 99 .sharenrg store 1 .sharewaste store -1 .tieloc store -1000 .tieval store stop 'Attack veggies more agressively cond *.eye5 40 > *.out3 *.in3 != *.refshoot 0 = *.refmulti 0 = *.reffixed 0 != start 16 .shootval store stop 'Feeding cond *.eye5 40 > *.out3 *.in3 != start .up store -6 .shoot store stop 'Fix veggies in place cond *.eye5 40 > *.out3 *.in3 != *.refshoot 0 = *.refmulti 0 = *.reffixed 0 = start .shootval inc .fixpos .shoot store stop 'Paralyze enemies cond *.eye5 40 > *.out3 *.in3 != *.memval 0 = *.refshoot 0 > start *.venom .shootval store -3 .shoot store stop 'Reproduce cond *.nrg 200 > start 50 .repro store stop