using Ariadne.UnitTests;
namespace Ariadne.Vellum.UnitTests
{
///
/// Declares members with and without initializers, which a save lacking them loads differently.
///
public partial class RequiredFieldsScript : Arc
{
public int Level;
public string Title = "untitled";
public readonly string Owner;
public int Rank { get; set; }
public int Score { get; set; } = 7;
[Scratch]
public int Spare;
public RequiredFieldsScript(string owner)
{
Owner = owner;
}
protected override void Run(Gates gates)
{
}
}
}