using Ariadne.UnitTests; namespace Ariadne.Vellum.UnitTests { /// /// Declares members with and without initializers, which a save lacking them loads differently. /// public partial class RequiredFieldsScript : Arc { public int Level; public string Title = "untitled"; public readonly string Owner; public int Rank { get; set; } public int Score { get; set; } = 7; [Scratch] public int Spare; public RequiredFieldsScript(string owner) { Owner = owner; } protected override void Run(Gates gates) { } } }