using UnitTestSharp; namespace Blacklight.SharpDX9.UnitTesting { public class ModuleTests : TestFixture { public class DrawsToScreenTests : TestFixture { public void IsTrue() { CheckTrue(new Module().DrawsToScreen); } } public class PriorityTests : TestFixture { public void StartsAboveTheNullModule() { CheckGreater(new Module().Priority, new Blacklight.Core.NullModule().Priority); } } public class IsSupportedTests : TestFixture { public void IsTrueWhereDirect3D9ExExists() { CheckTrue(new Module().IsSupported); } } } }