#include "UnitTestSharpHLSL.fx" //#include "CubicPolynomialSolver.fx" /*void BasicTest() { CheckTrue(true); } void BasicFailure() { Check(false); } public void Correct() { FindRootsOfCubic(float4(1 RootList expected = new Scalar ? [] { 2, 3, 4 }; RootList actual = Cubic.Solve(1, -9, 26, -24); CheckEqual(expected, actual); }*/