using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Glass.Blacklight.UnitTests { public class TilingBehaviorAdapterTests : UnitTestSharp.TestFixture { public void SameCount() { CheckEqual((int)global::Blacklight.Core.TilingBehavior.Count, (int)Glass.TilingBehavior.Count); } public void StringsMatch() { for (int i = 0; i < (int)Glass.TilingBehavior.Count; ++i) { string blacklight = ((global::Blacklight.Core.TilingBehavior)i).ToString(); string glass = ((Glass.TilingBehavior)i).ToString(); CheckEqual(blacklight, glass); } } public void ToBlacklightMethodReturnsCorrectValue() { for (int i = 0; i < (int)Glass.TilingBehavior.Count; ++i) { string actual = ((Glass.TilingBehavior)i).ToBlacklight().ToString(); string expected = ((global::Blacklight.Core.TilingBehavior)i).ToString(); CheckEqual(expected, actual); } } } }