using Clave;
namespace Glass.UnitTests
{
///
/// A keyboard with nothing held, for a pointer event whose test doesn't care about keys.
///
public static class NoKeys
{
public static KeyboardSnapshot Held
{
get { return default; }
}
///
/// Gets a new manager each time, so no test sees another's focus.
///
public static KeyboardManager Manager
{
get { return new KeyboardManager(); }
}
}
}