The Konis module is a particle engine. It is meant to hold effect definitions, the registry that finds them, emitters, the particle world, the clocks that drive it and the caps that bound it. It depends on Azimuth and Prism and never on a renderer, so the simulation can move to another host. A writer that turns its output into Blacklight sprites belongs in a separate project that depends on both. Konis is the ancient Greek word for dust.