namespace Konis.Testbed { /// /// An emitter def the testbed can spawn, with how its particles are blended. /// public class Effect { public Effect(string name, StandardEmitterDef def, bool additive) { Name = name; Def = def; Additive = additive; } /// /// Gets what the effect is called in the testbed. /// public string Name { get; } /// /// Gets the def every spawn of the effect runs. /// public StandardEmitterDef Def { get; } /// /// Gets whether the particles add their light to what is behind them, rather than covering it. /// public bool Additive { get; } } }