namespace Konis.Testbed
{
///
/// An emitter def the testbed can spawn, with how its particles are blended.
///
public class Effect
{
public Effect(string name, StandardEmitterDef def, bool additive)
{
Name = name;
Def = def;
Additive = additive;
}
///
/// Gets what the effect is called in the testbed.
///
public string Name { get; }
///
/// Gets the def every spawn of the effect runs.
///
public StandardEmitterDef Def { get; }
///
/// Gets whether the particles add their light to what is behind them, rather than covering it.
///
public bool Additive { get; }
}
}