using System; using System.Collections.Generic; using System.Linq; using System.Text; using Azimuth; using Blacklight.Core; namespace Lodestone.TestBed { public class Demo { public virtual void Initialize() { } public virtual void Shutdown() { } public virtual void Step(Scalar timeStep) { } public virtual Scene Draw() { return new Scene(); } public virtual string Description { get { return ""; } } } }