using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnitTestSharpHLSL; namespace UnitTestSharpHLSLTests { public class IsShaderLevelTestWorking : UnitTestSharp.TestFixture { Renderer _renderer; public override void FixtureSetup() { _renderer = new Renderer(); } public override void FixtureTeardown() { _renderer.Dispose(); } public void Basic_True() { string fileText = @" #include void Test() { Check(true); }"; TestRunner.Test test = new TestRunner.Test { filename = "dummy.fx", lineNumber = 2, fileText = fileText, testName = "Test" }; Check(_renderer.RunTest(test)); } public void Basic_False() { string fileText = @" #include void Test() { Check(false); }"; TestRunner.Test test = new TestRunner.Test { filename = "dummy.fx", lineNumber = 2, fileText = fileText, testName = "Test" }; CheckFalse(_renderer.RunTest(test)); } public void Batch() { string fileText = @" #include void Test1() { Check(true); } void Test2() { Check(true); }"; TestRunner.Test[] tests = new TestRunner.Test[] { new TestRunner.Test { filename = "dummy.fx", lineNumber = 2, fileText = fileText, testName = "Test1" }, new TestRunner.Test { filename = "dummy.fx", lineNumber = 7, fileText = fileText, testName = "Test2" } }; _renderer.RunTestBatch(tests, null); } } }