using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnitTestSharpHLSLTests { public class SomethingHidingATest : UnitTestSharp.TestFixture { static string shaderText = @" void MatrixInversion_MoreComplex() { float3x3 WCV_Inverse_Full = { }; Check(length(diff[0]) + length(diff[1]) < 1e-5); } void MatrixInversion_Complete() { } "; public void Test() { var tests = UnitTestSharpHLSL.TestFinder.FindTests(shaderText, "Test"); CheckEqual(2, tests.Count); } } }