namespace UI.Winforms
{
partial class WorldWindow
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
OpenGLContext.DestroyContexts();
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.OpenGLContext = new Tao.Platform.Windows.SimpleOpenGlControl();
this.label1 = new System.Windows.Forms.Label();
this.FramesPerSecondTimer = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// OpenGLContext
//
this.OpenGLContext.AccumBits = ((byte)(0));
this.OpenGLContext.AutoCheckErrors = true;
this.OpenGLContext.AutoFinish = true;
this.OpenGLContext.AutoMakeCurrent = false;
this.OpenGLContext.AutoSwapBuffers = true;
this.OpenGLContext.BackColor = System.Drawing.Color.MidnightBlue;
this.OpenGLContext.ColorBits = ((byte)(32));
this.OpenGLContext.DepthBits = ((byte)(16));
this.OpenGLContext.Location = new System.Drawing.Point(119, 180);
this.OpenGLContext.Name = "OpenGLContext";
this.OpenGLContext.Size = new System.Drawing.Size(50, 50);
this.OpenGLContext.StencilBits = ((byte)(0));
this.OpenGLContext.TabIndex = 0;
this.OpenGLContext.Visible = false;
this.OpenGLContext.Load += new System.EventHandler(this.OpenGLContext_Load);
this.OpenGLContext.Paint += new System.Windows.Forms.PaintEventHandler(this.OpenGLContext_Paint);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(72, 114);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(136, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Loading OpenGL Context...";
//
// FramesPerSecondTimer
//
this.FramesPerSecondTimer.Enabled = true;
this.FramesPerSecondTimer.Interval = 10;
this.FramesPerSecondTimer.Tick += new System.EventHandler(this.FramesPerSecondTimer_Tick);
//
// WorldWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(292, 266);
this.Controls.Add(this.OpenGLContext);
this.Controls.Add(this.label1);
this.Name = "WorldWindow";
this.Text = "WorldWindow";
this.Load += new System.EventHandler(this.WorldWindow_Load);
this.Shown += new System.EventHandler(this.WorldWindow_Shown);
this.VisibleChanged += new System.EventHandler(this.WorldWindow_VisibleChanged);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.WorldWindow_FormClosing);
this.Resize += new System.EventHandler(this.WorldWindow_Resize);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private Tao.Platform.Windows.SimpleOpenGlControl OpenGLContext;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Timer FramesPerSecondTimer;
}
}