namespace UI.Winforms { partial class WorldWindow { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { OpenGLContext.DestroyContexts(); components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.OpenGLContext = new Tao.Platform.Windows.SimpleOpenGlControl(); this.label1 = new System.Windows.Forms.Label(); this.FramesPerSecondTimer = new System.Windows.Forms.Timer(this.components); this.SuspendLayout(); // // OpenGLContext // this.OpenGLContext.AccumBits = ((byte)(0)); this.OpenGLContext.AutoCheckErrors = true; this.OpenGLContext.AutoFinish = true; this.OpenGLContext.AutoMakeCurrent = false; this.OpenGLContext.AutoSwapBuffers = true; this.OpenGLContext.BackColor = System.Drawing.Color.MidnightBlue; this.OpenGLContext.ColorBits = ((byte)(32)); this.OpenGLContext.DepthBits = ((byte)(16)); this.OpenGLContext.Location = new System.Drawing.Point(119, 180); this.OpenGLContext.Name = "OpenGLContext"; this.OpenGLContext.Size = new System.Drawing.Size(50, 50); this.OpenGLContext.StencilBits = ((byte)(0)); this.OpenGLContext.TabIndex = 0; this.OpenGLContext.Visible = false; this.OpenGLContext.Load += new System.EventHandler(this.OpenGLContext_Load); this.OpenGLContext.Paint += new System.Windows.Forms.PaintEventHandler(this.OpenGLContext_Paint); // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(72, 114); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(136, 13); this.label1.TabIndex = 1; this.label1.Text = "Loading OpenGL Context..."; // // FramesPerSecondTimer // this.FramesPerSecondTimer.Enabled = true; this.FramesPerSecondTimer.Interval = 10; this.FramesPerSecondTimer.Tick += new System.EventHandler(this.FramesPerSecondTimer_Tick); // // WorldWindow // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(292, 266); this.Controls.Add(this.OpenGLContext); this.Controls.Add(this.label1); this.Name = "WorldWindow"; this.Text = "WorldWindow"; this.Load += new System.EventHandler(this.WorldWindow_Load); this.Shown += new System.EventHandler(this.WorldWindow_Shown); this.VisibleChanged += new System.EventHandler(this.WorldWindow_VisibleChanged); this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.WorldWindow_FormClosing); this.Resize += new System.EventHandler(this.WorldWindow_Resize); this.ResumeLayout(false); this.PerformLayout(); } #endregion private Tao.Platform.Windows.SimpleOpenGlControl OpenGLContext; private System.Windows.Forms.Label label1; private System.Windows.Forms.Timer FramesPerSecondTimer; } }